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Saints Row (2019 - 2022)

One of the very first campaigns I started on at Petrol that continued throughout my time there. I helped build out the main Boss character model based on a concept from the client Volition and additions by Petrol's own Concept Artists. The strong female lead character in this project was fun to work with. I've selected three of my favorite advertising images that I contributed to. Some highlights included seeing my first AAA work in print on the Game Informer cover and driving down to LA's Venice boardwalk and seeing the almost lifesize billboard painted onto one of the buildings there.

Responsible for: character model build/texture/pose, cowboy prop texture, lighting, render

Responsible for: character model build/texture/pose, cowboy prop texture, lighting, render

responsible for: character poses, anatomy sculpts, lighting, individual character renders each done separate

responsible for: character poses, anatomy sculpts, lighting, individual character renders each done separate

Responsible For: Character pose, scene layout including weapons/clothes/neon, lighting of neon, lighting of character, render of character (background separate)

Responsible For: Character pose, scene layout including weapons/clothes/neon, lighting of neon, lighting of character, render of character (background separate)