Website powered by

Remnant II (2023)

This advertising campaign for Petrol featured multiple creatures passed around to multiple artists, and I worked on parts of all of them, but I've selected my three favorites which I did the most work on. I took lead on giving special attention to the textures. For example, I totally retextured the metal of the armor in substance to give the specific patina the Art Directors were aiming for. The end result is a combination of three different metal types and detailed masks - hand painted in certain areas. For the organic skin of the next image a lot of detail was added in using a combination of realistic frog skin and stylized 'alien' skin materials in substance. The reflections of the light had to suggest how it would feel to touch the skin. The blue emissive glow itself is hand painted into the textures as well as from a light source in the scene. The original game asset character models were captivating and iconic and it was a joy recreating and amplifying that luscious detail for these beauty shots.

Responsible For: High res sculpt on top of game asset with special focus on the metal details, completely retextured model for better material authenticity, lighting, render

Responsible For: High res sculpt on top of game asset with special focus on the metal details, completely retextured model for better material authenticity, lighting, render

responsible for: High res sculpt on top of game asset, texture pass on top of original texture with special focus on skin and luminosity, lighting, render

responsible for: High res sculpt on top of game asset, texture pass on top of original texture with special focus on skin and luminosity, lighting, render

responsible for: pose, anatomy sculpt, lighting, render

responsible for: pose, anatomy sculpt, lighting, render