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Clementine's Nightmare (2021-2023)

Petrol's first proprietary game IP. A lot of my work on this project was behind the scenes and remains unpublished, but this particular render was my favorite and ended up being one of the most popular promotional materials on the project's social media. Petrol's CCO provided me with a series of inspirational stock images of pose ideas and I was told that three were picked and this last one was Alan's favorite except he didn't believe we could pull off the angle and mood. Taking it as a challenge, I finished the three picked and then spent extra time mocking up the fourth real quick to try and convince Alan we could do it. It worked, and the fourth option was picked. I was given lead on this render and did all the posing and scene layout, as well as lighting and texturing details. Other parts of the project that I contributed to included sculpting/texturing characters/'nightmares', building Clementine's bedroom, designing/modeling/texturing her sketchbook, and crafting the mood/personality of a teenage girl's personality. This project was rather close to my heart as I identified with the spunky heroine and the art style meshed well with my own personal work.

Responsible for: Posing, anatomy sculpt, background props texturing (lamp post, diary pages, graffiti), scene layout, lighting, render

Responsible for: Posing, anatomy sculpt, background props texturing (lamp post, diary pages, graffiti), scene layout, lighting, render